When using raging song, he can counterspell as an immediate action without interrupting his raging song. Song of Arcane Manipulation (Su)Īt 10th level, a spell warrior can sacrifice his own rage magic to counter an opponent’s spell. The skald does not have to meet the prerequisites for this feat. When counterspelling, he can expend two skald spell slots of the same level or higher than the opponent’s spell, regardless of the school of that spell.Īt 11th level, when counterspelling an opponent’s spell, the spell warrior only has to expend one skald spell slot of the level of the spell being cast.Īt 17th level, the spell warrior gains Parry Spell as a bonus feat. Greater Counterspell (Su)Īt 5th level, the spell warrior gains increased versatility when attempting to counteract enemy spellcasting. This ability replaces the inspired rage raging song. These bonuses apply to only one end of a double weapon. The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be. These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. Adding these weapon special abilities consumes an amount of bonus equal to the special ability’s cost (see Table: Melee Weapon Special Abilities). These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. The wielder of a weapon enhanced by this raging song counts as if he were under the effect of an inspired rage raging song for all purposes involving the skald’s rage powers. Fifty pieces of ammunition count as one weapon for this purpose. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. Enhance Weapons (Su) At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet.
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